Armada
ΠΡΠΏΠΈΠ»ΠΈ 4 ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ°
- ΠΠ΅ΡΠ΅ΠΏΠ»ΡΡ ΠΡΠ³ΠΊΠΈΠΉ
- ΠΠΎΠ»-Π²ΠΎ ΡΡΡ. 355
- ΠΠ΅Ρ 260 Π³
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2018
ΠΡΠ·ΡΠ²Ρ
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks heβs going crazy.
A minute later, heβs sure of it. Because the UFO heβs staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders.
But what Zackβs seeing is all too real. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from whatβs about to befall it.
Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack canβt help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesnβt something about this scenario seem a little too... familiar?
Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing youβve ever read before-one whose every page is infused with author Ernest Clineβs trademark pop-culture savvy.
- ΠΠ΅ΡΠ΅ΠΏΠ»ΡΡ ΠΡΠ³ΠΊΠΈΠΉ
- ΠΠΎΠ»-Π²ΠΎ ΡΡΡ. 355
- ΠΠ΅Ρ 260 Π³
- ΠΠΎΠ΄ ΠΈΠ·Π΄Π°Π½ΠΈΡ 2018
- ΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ
- ΠΠ²ΡΠΎΡ
- Π Π°Π·ΠΌΠ΅ΡΡ Π² ΡΠΌ 2.3x12.8x19.8
- ID ΡΠΎΠ²Π°ΡΠ° 2891147
- ISBN 978-0-09-958674-6
